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The West is Bored to Death

“Suppose Schopenhauer is right that life boils down to a flight from either boredom or pain. Insofar as the vast material abundance of wealthy, industrialised society has had an analgesic effect (there is simply less physical pain than in the past, before fluoride and anaesthesia and sedentary lives), it would seem to have solved one problem only to amplify the other. In place of pain, we have ennui, the quintessential modern condition. It follows directly from overabundance: an endless stream of video “content” or chocolate cake or edibles or any other indulgence cannot deliver lasting satisfaction. Everything gets old eventually, leaving one to grope around for the next fix.”

Read more: The West is Bored to Death, Stuart Whatley, The New Statesman, April 2025.

The Collier Problem: Toward a Definition and Application


A Collier problem occurs whenever a new technology requires the technology it nominally replaces to function due to efficiency limits. Steam ships replaced sailing ships, but without windjammers the steamships could not function. This led to worldwide exports, paradoxically with large sailing vessels often transporting the coal needed by steamships, as they were more economical to operate on long oceanic sea routes.

Read more: Woods, Steven. “The Collier Problem: Toward a Definition and Application.” Image: Unloading coal from a collier on East Beach in the town of Cromer. Norfolk, England. Image taken on 8 March 1912. Public Domain.

Field Notes: Repair

From Places Journal:

“Building” is a powerful metaphor that has long structured how we think about progress and accomplishment. What might be the new metaphors, the new rubrics, for an epoch of repair? How might professions premised on growth and consumption — new buildings, new landscapes, new cities — adapt to the new urgencies of reuse, preservation, and degrowth?

Image: Vacant lot, Second Avenue and Second Street, New York City, July 2024. [David Gissen], Places Journal.

Field Notes: Repair explores these questions and more through an ambitious eight-part narrative survey, featuring observations from nearly 100 scholars, designers, planners, activists, and artists. Contributing authors take us to locales around the world, from Belgrade to Chicago; Delhi to the Blue Pacific; Johannesburg to New York City, Malmö, and London, among many others.

In the installments, you’ll discover thoughtful, nuanced, and urgent calls for practices of repair, reuse, preservation, maintenance, and care. Some are hyper-practical, concerned with the lifespans of artifacts and structures. Others revise or propose philosophies of repair that might address the overlapping crises of climate change, economic inequality, and racial injustice. More than a few acknowledge that repair can only take us so far. “Field Notes: Repair” follows an earlier series in Places, Repair Manual.

Longer Crossings Kill More Pedestrians

Pedestrians face the greatest risk of automobile collisions when crossing a street: the longer a crossing, the higher their exposure is to oncoming cars. Despite the relevance of crossing distance, few studies have considered its variance within or across entire cities. Given that, we probed pedestrian crossing distance at the municipal scale, leveraging both OpenStreetMap and satellite imagery to quantify crossing distances at roughly 49,000 formal crossings (those parts of the roadway designated for pedestrians to cross), both marked and unmarked, at intersections and at midblock.

We measured formal pedestrian crossings throughout a dense European city (Paris [France]), a dense American city (San Francisco [CA]), and a less-dense, more car-centric American city (Irvine [CA]). This granular approach—covering roughly 49,000 total crossings—identified inter- and intraurban spatial patterns in the distribution of pedestrian crossing distance, including clusters of long crossings that likely deter walking and increase its risk. By overlaying recent pedestrian–vehicle collisions on these novel data sets we found that longer crossing distance correlated with increased likelihood of collisions, raising the salience of traffic-calming interventions.

Read more: Moran, Marcel E., and Debra F. Laefer. “Multiscale Analysis of Pedestrian Crossing Distance.” Journal of the American Planning Association (2024): 1-15.

Unequal Exchange of Labour in the World Economy

“Researchers have argued that wealthy nations rely on a large net appropriation of labour and resources from the rest of the world through unequal exchange in international trade and global commodity chains. Here we assess this empirically by measuring flows of embodied labour in the world economy from 1995–2021, accounting for skill levels, sectors and wages.

We find that, in 2021, the economies of the global North net-appropriated 826 billion hours of embodied labour from the global South, across all skill levels and sectors. The wage value of this net-appropriated labour was equivalent to €16.9 trillion in Northern prices, accounting for skill level. This appropriation roughly doubles the labour that is available for Northern consumption but drains the South of productive capacity that could be used instead for local human needs and development.

Unequal exchange is understood to be driven in part by systematic wage inequalities. We find Southern wages are 87–95% lower than Northern wages for work of equal skill. While Southern workers contribute 90% of the labour that powers the world economy, they receive only 21% of global income.”

Read more (open access): Hickel, J., Hanbury Lemos, M. & Barbour, F. Unequal exchange of labour in the world economy. Nat Commun 15, 6298 (2024). https://doi.org/10.1038/s41467-024-49687-y

Wild Craft: Wooden cargo ships of South India

Giant wooden cargo ships that braved the oceans for thousands of years are still being made in the South Indian state of Tamil Nadu. Even as metal motorised ships became the norm, some shoreline communities in South India continue to craft this wooden cargo ship. In a blend of reason, creativity and hard work the communities engineered their past to forge a future. This book traces the transition of this tradition over time.

The authors have created a photo documentation using hundreds of images that capture the shipyard’s atmosphere to offer a narrative and the manufacture of these ships at each step of their construction. It analyzes the conditions of their economic viability and how it has evolved over time. Through visual anthropology this book offers a narrative of wooden cargo ship building and craftsmanship in south Asia.

The open access book can be downloaded from https://www.ifpindia.org/bookstore/wild-craft/.

There is also a video about the project: Of Wind and Wood. Sustainable cargo ships in France and in India.

The Ivan L. Collins Collection of Historic Vehicles in Miniature

Ivan L. Collins created historically accurate models of horse-drawn vehicles using painstaking research to ensure that every detail was authentic. Built at one-eighth scale, these models represent transportation technology before the automobile. Collins saw this work as more than a hobby; his models were a way to preserve history for future generations.

See and read more:

https://www.ohs.org/museum/exhibits/models-in-motion-ivan-collins-miniature-vehicles.cfm
http://www.scalemodelhorsedrawnvehicle.co.uk/(Ivan%20Collins).htm

Thanks to David Barnes.

Image: Oregon Historical Society.

Back to the Future of the Internet

Earlier this year we organised an event in Barcelona, “Back To The Future Of The Internet”, in which we explored concepts from the Internet’s history that can help create a more sustainable future network. The video is now online:

 

The SmolPhone

“The SmolPhone project is an action research on the topic of low-tech in the domain of IT systems. Its practical aspects consist in designing a sort of low-tech smartphone offering some services of a classical smartphone with a one-week battery lifetime. The goal is not to optimize a typical smartphone but rather to reconsider the smartphone design space, exploring unusual architectures and evaluating the set of features that should be part of long-lasting smartphones.”

Quoted from: Rautureau, Aloïs, et al. “Quantifying the tiny-Small design of the SmolPhone.” ICT For Sustainability (ICT4S). 2024. Related articles.

After Comfort: A User’s Guide

Image: Ducts in a row. Photo: Daniel A. Barber. Taken from: After Comfort: A User’s Guide.

Comfort is a construct. Many new commercial and institutional buildings built over the past few decades rely so heavily on fossil-fueled mechanical HVAC systems that they would be uninhabitable without them. Many of the stylistic and programmatic debates in architecture in these same decades similarly relied on HVAC for their explorations and innovations. In other cases, often at the residential scale, buildings have been produced with an expectation of cheap energy, which has meant that adequate insulation, cross ventilation, and other design-based passive thermal measures have not been considered. Our determinedly slow, casual move away from fossil fuels, with limited political or socio-economic support, is already resulting in “green inequity” and novel forms of thermal violence. Over the decades to come, enclaves where upper-class neighborhoods engage with expensive “green tech” such as electric vehicles and heat pumps will coexist alongside poorer areas that cannot afford to make any transition from the carbon-fueled lifestyles they need to get by.

After Comfort: A User’s Guide is a project by e-flux Architecture in collaboration with the University of Technology Sydney, the Technical University of Munich, the University of Liverpool, and Transsolar.

The Shrinking City

In Europe alone, there are more than 500 cities with continuous demographic shrinkage, which in many cases concern small‐ to medium‐sized, peripherally situated, former industrial cities. The surplus of space (land, buildings) in these cities and the diminished role of market parties might create favorable conditions for experimentation with alternative types and ways of urban development and land use. Moreover, in shrinking cities, there is also a need for urban development solutions that improve the quality of life in the absence of economic growth, and therefore there may also be more interest in the outcomes or lessons of urban degrowth experiments and a higher probability for larger‐scale uptake and implementation.

Read more: Hermans, Maurice, Joop de Kraker, and Christian Scholl. “The Shrinking City as a Testing Ground for Urban Degrowth Practices.” Urban Planning 9.2 (2024).

How Medieval Readers Customized their Manuscripts

Medieval manuscripts resisted obsolescence. Made by highly specialised craftspeople (scribes, illuminators, book binders) with labour-intensive processes using exclusive and sometimes exotic materials (parchment made from dozens or hundreds of skins, inks and paints made from prized minerals, animals and plants), books were expensive and built to last. They usually outlived their owners. Rather than discard them when they were superseded, book owners found ways to update, amend and upcycle books or book parts.

These activities accelerated in the fifteenth century. Most manuscripts made before 1390 were bespoke and made for a particular client, but those made after 1390 (especially books of hours) were increasingly made for an open market, in which the producer was not in direct contact with the buyer. Increased efficiency led to more generic products, which owners were motivated to personalise. It also led to more blank parchment in the book, for example, the backs of inserted miniatures and the blanks ends of textual components. Book buyers of the late fourteenth and throughout the fifteenth century still held onto the old connotations of manuscripts—that they were custom-made luxury items—even when the production had become impersonal.

Owners consequently purchased books made for an open market and then personalised them, filling in the blank spaces, and even adding more components later. This would give them an affordable product, but one that still smacked of luxury and met their individual needs. They kept older books in circulation by amending them, attached items to generic books to make them more relevant and valuable, and added new prayers with escalating indulgences as the culture of salvation shifted.

From: M Rudy, Kathryn. Piety in pieces: how medieval readers customized their manuscripts. Open Book Publishers, 2016.

Image: Parchment diptych with the measurements of Christ’s length and side wound, inserted into a French book of hours. Paisley, Renfrew District Museum and Art Gallery, Ms. 1, fol. 13–14 forming a diptych. Photo © Author, CC BY 4.0.

No Tech Reader #48: Digital Technology

Ironwood Bicycles

The Ironwood bicycle is a wooden framed bike that people could make themselves with commonly available materials. It has a laminated wooden frame and fork to which standard bicycle components are bolted. The frame can be made with basic carpentry and metalwork skills, without the need for welding or soldering. The design is intended for small scale bicycle production that would support local employment as an alternative to importing bicycles from around the world. More: http://www.ironwoodbicycle.com.

New developments at Opensource.com

New developments at Opensource.com admin

You may have noticed that it's been quiet here on Opensource.com lately. That's because there's a new project in the works, and while there aren't many specific details to announce yet, there's plenty to talk about. What better way to start than with the entire internet?

The internet, and top-level domains

You may know that the internet is a network. A network, by definition, is a group of connections. The term "internet" is in fact a portmanteau of "interconnected" and "network". The internet is a network of interconnected networks, and originally it consisted of two: The military network and the academic network. Once the internet got popular outside those two groups, it became apparent that different designations were needed to differentiate, say, a commercial entity from a charitable organization from a university or a governmental department.

These designations are called top-level domains (TLD). There are many available today, but for a long time there were only a handful. The original TLDs remain popular, and you probably know that when you go to, for instance, a .com address, you're visiting a commercial site, but when you visit a .org address you're going to a non-profit website.

Open source is a network

Open source can be many things. It can be commercial, it can be non-profit, it can be academic, it can be cultural. No matter what form it takes, though, it's always a network. Sometimes (but not always) it's a network of computers, but most importantly it's a network of people. Whether people are gathering at a conference or a pub or in an online chat room, open source is a community of people.

The website Opensource.com has been supported by a commercial entity for 12 years. But the people (that's you and me) that make up the Opensource.com community aren't commercial entities, we're people.

In one month, Opensource.com is going to resolve that bug. Stay tuned!

The community is hard at work on something new.

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4 Comments

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Don Watkins | June 9, 2023
1 reader likes this.

I agree with Bryan! Glad for the opportunity to grow this community and appreciative of your efforts.

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Donna Benjamin | June 12, 2023
1 reader likes this.

Colour me intrigued! Where might the curious learn more, or perhaps even contribute?

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Greg Pittman | June 12, 2023
No readers like this yet.

It's a nice thought that maybe opensource.com might be able to paraphrase Mark Twain and say, "The reports of my death are greatly exaggerated."

Tips for running virtual, in-person, and hybrid events

Tips for running virtual, in-person, and hybrid events rpaik

Over the past few years, virtual events have thrived. In-person events are back now, but it's important to keep in mind that virtual events didn't just come out of nowhere. Many of us were actually doing a lot of different online events even before they became popular. Many communities held hackathons, bug and issue triaging, webinars, and so on, as virtual events. They brought community members together for collaboration and education. Virtual events have improved since then, largely out of necessity, and I think we've all learned a lot. In this article, I consider how virtual and physical events can co-exist to render an improved event experience for everyone.

Costs and crowds

I don't think anyone wants to go back to the days when all events were happening on screens. But virtual events do have important advantages compared to in-person events. To begin with, it is relatively easy to start a virtual event as you often don't need much beyond meeting and streaming platforms. It can be as basic as live streaming from a video chat platform. This is especially useful for small communities that don't have a large events budget. In fact, a virtual event platform provides an opportunity to build an audience before you start making significant investments in in-person events.

The lower cost and logistical hurdles of virtual meetings don't just apply to the event organizer. It matters to attendees and community members too. A typical meetup is likely to last for 60 to 90 minutes. Is everyone always happy to commute 30 minutes each way to get to the meeting venue? A meetup in a virtual format can lower the participation barrier for attendees. I think this is one of the reasons that many meetups are continuing in virtual formats today.

The cost of doing virtual events is much lower, so there's low-risk of experimenting with different content, format, target audiences, and so on. Even if a new event isn't a huge success, you won't have to invest a large budget on the venue, equipment, people, travel, and so on. And you're able to get some valuable learning from the event no matter what.

Practical events

In addition, there are some activities that are just well-suited for virtual events. Things like documentation and bug triaging are crucial in open source communities. Despite this most people see them more like chores that they'd rather avoid. Why not have a short one to two day window where community members come together online so they can work on these chores together while supporting each other?

Hybrid events

Many events are going hybrid now, with both in-person and virtual components. By hybrid, I don't mean just broadcasting in-person sessions from conference facilities. Many have separate tracks for in-person and virtual participants. FOSDEM 2023 is a great example of a hybrid event, with separate online rooms.

Some utilize virtual tracks for "Day 0" events (orientation, project team meetings, meetups, and so on). This way, people who aren't able to travel to the in-person conference can still participate in the earliest events. By having a separate virtual track, you can potentially reduce the total length of the in-person conference. This means people don't have to be away from home as long as a 100% in-person event.

The dos and don'ts

Here are some tips based on my experience of attending and organizing virtual events.

  • DON'T have the same structure as in-person events. When you have an event online, you wouldn't want to ask the audience to sit through a full day of presentations. It's difficult for most people to stare at their screens for a long period of time. If you have more than four hours of content, consider spreading the event over a few days so that attendees only need to sit through a maximum of a couple of hours of presentations each day. You also don't always need to add breaks between sessions in virtual events because people aren't moving to different rooms. As a matter of fact, by hot switching to the next session, you're less likely to lose attendees between presentations.

  • DON'T put a wall around the content after the event. I recently registered and attended an event and was told that slides and recordings would be available a few weeks after the event. When I returned to the event page a few weeks later, it asked me to register with my email address to get access to the content! I understand people's desire to collect leads. But if people had to register for the event already, or the event was live-streamed, it's not appropriate to ask them to share their contact information. Instead, make the content accessible to anyone.

  • DON'T force synchronous participation from attendees. One of the key benefits of virtual events is that it's easier for everyone to attend or participate. If a person cannot watch a presentation live, provide ways for them to interact with presenters and other attendees asynchronously.

  • DO make content available prior to events. Online events make it easier for community members to participate asynchronously. Things like publishing slides or Q&A pages ahead of time allow attendees to review content and post questions that presenters can address during and after the session. Also, if you're doing a hands-on workshop, publishing a prep guide before the event allows attendees to set up their environment so that it's easier to follow along during the presentation and play around in their sandbox.

  • DO have presenters available for asynchronous Q&A sessions. Some of the virtual events I enjoyed had dedicated Q&A channels (Mattermost or Discourse are great open source options) where you could interact with presenters well after their session ended. At an in-person conference, you're often limited to a 10 or 15 minute break after a session to talk to the presenter. Virtual events allow you to have a Q&A channel available for a few days after the event.  This let's both synchronous and asynchronous attendees communicate with presenters.

Best of both worlds

I'm definitely glad that in-person events are back and I'm able to see my open source friends again in real life. However, I don't think we need to completely put virtual events behind us. In particular, hybrid events with "virtual tracks" can make events accessible to more community members and help you reach a wider audience. I think society has learned some important lessons, so let's put them to good use.

Create the perfect blend of virtual and in-person events.

Remote people connected on clouds
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