A monster success
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Yes, there really is art outside photography. :)
The history and evolution of painting has undergone a similar transformation as most things adapting to a digital age. As photographers, we adapted techniques and tools commonly used in the darkroom to software, and found new ways to extend what was possible to help us achieve a vision. Just as we tried to adapt skills to a new environment, so too did traditional artists, like painters.
These artists adapted by not only emulating the results of various techniques, but by pushing forward the boundaries of what was possible through these new (Free Software) tools.
Digital painting discussions with Free Software lacks a good outlet for collaboration that can open the discussion for others to learn from and participate in. This is a similar situation the Free Software + photography world was in that prompted the creation of pixls.us.
Due to this, both Americo Gobbo and Elle Stone reached out to us to see if we could create a new category in the community about Digital Painting with a focus on promoting serious discussion around techniques, processes, and associated tools.
Both of them have been working hard on advancing the capabilities and quality of various Free Software tools for years now. Americo brings with him the interest of other painters who want to help accelerate the growth and adoption of Free Software projects for painting (and more) in a high-quality and professional capacity. A little background about them:
Americo Gobbo studied Fine Arts in Bologna, Italy. Today he lives and works in Brazil, where he continues to develop studies and create experimentation with painting and drawing mainly within the digital medium in which he tries to replicate the traditional effects and techniques from the real world to the virtual.
Elle Stone is an amateur photographer with a long-standing interest in the history of photography and print making, and in combining painting and photography. She’s been contributing to GIMP development since 2012, mostly in the areas of color management and proper color mixing and blending.
With this introductory post to the new Digital painting category forum we feature Gustavo Deveze, who is a Visual Artist using free software. Deveze’s work is characterized by mixing different medias and techniques. With future posts we want to continue featuring artists using free software.
Gustavo Deveze is a visual artist and lives in Buenos Aires. He trained as a draftsman at the National School of Fine Arts “Manuel Belgrano”, and filmmaker at IDAC - Instituto de Arte Cinematográfica in Avellaneda, Argentina.
His works utilize different materials and supports and he is published by different publishers. Although in the last years he works mainly in digital format and with free software. He has participated in national and international shows and exhibitions of graphics and cinema with many awards. His last exposition can be seen on issuu.com: https://issuu.com/gustavodeveze/docs/inadecuado2edicion
Website: http://www.deveze.com.ar
The new Digital Painting category is for discussing painting techniques, processes, and associated tools in a digital environment using Free/Libre software. Some relevant topics might include:
Emulating non-digital art, drawing on diverse historical and cultural genres and styles of art.
Emulating traditional “wet darkroom” photography, drawing on the rich history of photographic and printmaking techniques.
Exploring ways of making images that were difficult or impossible before the advent of new algorithms and fast computers to run them on, including averaging over large collections of images.
Discussion of topics that transcend “just photography” or “just painting”, such as composition, creating a sense of volume or distance, depicting or emphasizing light and shadow, color mixing, color management, and so forth.
Combining painting and photography: Long before digital image editing artists already used photographs as aids to and part of making paintings and illustrations, and photographers incorporated painting techniques into their photographic processing and printmaking.
An important goal is also to encourage artists to submit tutorials and videos about Digital Painting with Free Software and to also submit high-quality finished works.
Please feel free to stop into the new [Digital Painting category][dp-forum], introduce yourself, and say hello! I look forward to seeing what our fellow artists are up to.
All images not otherwise specified are licensed [CC-BY-NC-SA][] [CC-BY-NC-SA]: https://creativecommons.org/licenses/by-nc-sa/4.0/ [dp-forum]: https://discuss.pixls.us/c/digital-painting
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This tutorial explains how to achieve an effect based on the post processing by photographer Masashi Wakui. His primary subjects appear as urban landscape views of Japan where he uses some pretty and aggressive color toning to complement his scenes along with a soft ‘bloom’ effect on the highlights. The results evoke a strong feeling of an almost cyberpunk or futuristic aesthetic (particularly for fans of Bladerunner or Akira!).
This tutorial started its life in the pixls.us forum, which was inspired by a forum post seeking assistance on replicating the color grading and overall look/feel of Masashi’s photography.
To follow along will require a couple of plugins for GIMP.
The Luminosity Mask filter will be used to target color grading to specific tones. You can find out more about luminosity masks in GIMP at Pat David’s blog post and his follow-up blog post. If you need to install the script, directions can be found (along with the scripts) at the PIXLS.US GIMP scripts git repository.
You will also need the Wavelet decompose plugin. The easiest way to get this plugin is to use the one available in G’MIC. As a bonus you’ll get access to many other incredible filters as well! Once you’ve installed G’MIC the filter can be found underDetails → Split details [wavelets].
We will do some basic toning and then apply Gimp’s wavelet decompose filter to do some magic. Two things will be used from the wavelet decompose results:
The basic idea is to use the residual of the the wavelet decompose filter to color the image. What this does is average and blur the colors. The trick strengthens the effect of the surroundings being colored by the lights. The number of wavelet scales to use depends on the pixel size of the picture; the relative size of the coarsest wavelet scale compared to the picture is the defining parameter. The wavelet scale 8 will then produce overemphasised local contrasts, which will accentuate the lights further. This works nicely in pictures with lights as the brightest areas will be around lights. Used on daytime picture this effect will also accentuate brighter areas which will lead to a kind of “glow” effect. I tried this as well and it does look good on some pictures while on others it looks just wrong. Try it!
We will be applying all the following steps to this picture, taken in Akihabara, Tokyo.
Apply the luminosity mask filter to the base picture. We will use this later.
Filters → Generic → Luminosity Masks
Duplicate the base picture (Ctrl+Shift+D).
Layer → Duplicate Layer
Tone the shadows of the duplicated picture using the tone curve by lowering the reds in the shadows. If you want your shadows to be less green, slightly raise the blues in the shadows.
Colors → Curves
Apply a layer mask to the duplicated and toned picture. Choose the DD luminosity mask from a channel.
Layer → Mask → Add Layer Mask
With both layers visible, create a new layer from what is visible. Call this layer the “blended” layer.
Layer → New from Visible
Apply the wavelet decompose filter to the “blended” layer and choose 9 as number of detail scales. Set the G’MIC output mode to “New layer(s)” (see below).
Filters → G’MIC
Details → Split Details [wavelets]
Make the blended and blended [residual] layers visible. Then set the mode of the blended [residual] layer to color. This will give you a picture with averaged, blurred colors.
Turn the opacity of the blended [residual] down to 70%, or any other value to your taste, to bring back some color detail.
Turn on the blended [scale #8] layer, set the mode to grain merge, and see how the lights start shining. Adjust opacity to taste.
Optional: Turn the wavelet scale 3 (or any other) on to sharpen the picture and blend to taste.
Make sure the following layers are visible:
Make a new layer from visible
Layer → New from Visible
Raise and slightly crush the shadows using the tone curve.
Optional: Adjust saturation to taste. If there are predominantly white lights and the colors come mainly from other objects, the residual will be washed out, as is the case with this picture.
I noticed that the reds and yellows were very dominant compared to greens and blues. So using the Hue-Saturation dialog I raised the master saturation by +70 and lowered the yellow saturation by -50 and lowered the red saturation by -40 all using an overlap of _60_.
The final result:
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Here in the U.S., we have a big holiday coming up this week: Thanksgiving. Serendipitously, this holiday also happens to fall when a few neat things are happening around the community, and what better time is there to recognize some folks and to give thanks of our own? No time like the present!
I feel a special “Thank You” should first go to a photographer and fantastic supporter of the community, Dimitrios Psychogios. Last year for our trip to Libre Graphics Meeting, London he stepped up with an awesome donation to help us bring some fun folks together.
This year he was incredibly kind by offering a donation to the community (completely unsolicited) that covers our hosting and infrastructure costs for an entire year! So on behalf of the community, Thank You for your support, Dimitrios!
I’ll be creating a page soon that will list our supporters as a means of showing our gratitude. Speaking of supporters and a new page on the site…
Someone had asked about the possibility of donating to the community on a post. We were talking about providing support in darktable for using a midi controller deck and the costs for some of the options weren’t too extravagant. This got us thinking that enough small donations could probably cover something like this pretty easily, and if it was community hardware we could make sure it got passed around to each of the projects that would be interested in creating support for it.
That conversation had me thinking about ways to allow folks to support the community. In particular, ways to make it easy to provide support on an on-going basis if possible (in addition to simple, single donations). There are goal-oriented options out there that folks are probably already familiar with (Kickstarter, Indiegogo and others) but the model for us is less goal-oriented and more about continuous support.
Patreon was an option as well (and I already had a skeleton Patreon account set up), but the fees were just too much in the end. They wanted a flat 5% along with the regular PayPal fees. The general consensus among the staff was that we wanted to maximize the funds getting to the community.
The best option in the end was to create a merchant account on PayPal and manually set up the various payment options. I’ve set them up similar to how a service like Patreon might run with four different recurring funding levels and an option for a single one-time payment of whatever a user would like. Recurring levels are nice because they make it easier to plan with.
Our requirements for the infrastructure of the site are modest and we haven’t actively pursued support or donations for the site before. That hasn’t changed.
We’re not asking for support now. The best way that someone can help the community is by being an active part of it.
Engaging others, sharing what you’ve done or learned, and helping other users out wherever you can. This is the best way to support the community.
I purposely didn’t talk about funding before because I don’t want folks to have to worry or think about it. And before you ask: no, we are not and will not run any advertising on the site. I’d honestly rather just keep paying for things out of my pocket instead.
We’re not asking for support, but we’ll accept it.
With that being said, I understand that there’s still some folks that would like to contribute to the infrastructure or help us to get hardware to add support in projects and more. So if you do want to contribute, the page for doing so can be found here:
There are four recurring funding levels of $1, $3, $5, and $10 per month. There is also a one-time contribution option as well.
We also have an Amazon Affiliate link option. If you’re not familiar with it, you simply click the link to go to Amazon.com. Then anything you buy for the next 24 hours will give us some small percentage of your purchase price. It doesn’t affect the price of what you’re buying at all. So if you were going to purchase something from Amazon anyway, and don’t mind - then by all means use our link first to help out!
This week we also finally hit 1,000 users registered on discuss! Which is just bananas to me. I am super thankful for each and every member of the community that has taken the time to participate, share, and generally make one of the better parts of my day catching up on what’s been going on. You all rock!
While we’re talking about a number “1” with bunch of zeros after it, we recently made some neat improvements to the forums…
We are a photography community and it seemed stupid to have to restrict users from uploading full quality images or raw files. Previously it was a concern because the server the forums are hosted on have limited disk space (40GB). Luckily, Discourse has an option for storing all uploads to the forum on Amazon S3 buckets.
I went ahead and created some S3 buckets so that any uploads to the forums will now be hosted on Amazon instead of taking up precious space on the server. The costs are quite reasonable (around $0.30/GB right now), and it also means that I’ve been able to bump the upload size to 100MB for forum posts! You can now just drag and drop full resolution raw files directly into the post editor to include the file!
On a slightly geekier note, did you know that the code for the entire website is available on Github? It’s also licensed liberally (CC-BY-SA), so no reason not to come and fiddle with things with us! One of the features of using Github is integration with Travis CI (Continuous Integration).
What this basically means is that every commit to the Github repo for the website gets picked up by Travis and built to test that everything is working ok. You can actually see the history of the website builds there.
I’ve now got it set up so that when a build is successful on Travis, it will automatically publish the results to the main webserver and make it live. Our build system, Metalsmith, is a static site generator. This means that we build the entire website on our local computers when we make changes, and then publish all of those changes to the webserver. This change automates that process for us now by handling the building and publishing if everything is ok.
In fact, if everything is working the way I think it should, this very blog post will be the first one published using the new automated system! Hooray!
You can poke me or @paperdigits on discuss if you want more details or feel like playing with the website.
Speaking of @paperdigits, I want to close this blog post with a great big “Thank You!“ to him as well. He’s the only other person insane enough to try and make sense of all the stuff I’ve done building the site so far, and he’s been extremely helpful hacking at the website code, writing articles, make good infrastructure suggestions, taking the initiative on things (t-shirts and github repos), and generally being awesome all around.
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I realize that I’m a little late to this, but photographer João Almeida has created a wonderful set of film emulation presets for darktable that he uses in his own workflow for personal and commisioned work. Even more wonderful is that he has graciously released them for everyone to use.
These film emulations started as a personal side project for João, and he adds a disclaimer to them that he did not optimize them all for each brand or model of his cameras. His end goal was for these to be as simple as possible by using a few darktable modules. He describes it best on his blog post about them:
The end goal of these presets is to be as simple as possible by using few Darktable modules, it works solely by manipulating Lab Tone Curves for color manipulation, black & white films rely heavily on Channel Mixer. Since I what I was aiming for was the color profiles of each film, other traits related with processing, lenses and others are unlikely to be implemented, this includes: grain, vignetting, light leaks, cross-processing, etc.
Some before/after samples from his blog post:
You can read more on João’s website and you can see many more images on Flickr with the #t3mujinpack tag. The full list of film emulations included with his pack:
If you see João around the forums stop and say hi (and maybe a thank you). Even better, if you find these useful, consider buying him a beer (donation link is on his blog post)!
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Hugin is an excellent tool for for aligning and stitching images. In this article, we’ll focus on aligning a stack of images. Aligning a stack of images can be useful for achieving several results, such as:
For the example images included with this tutorial, the focal length is 12mm and the focal length multiplier is 1. A big thank you to @isaac for providing these images.
You can download a zip file of all of the sample Beach Umbrellas images here:
Download Outdoor_Beach_Umbrella.zip (62MB)
Other sample images to try with this tutorial can be found at the end of the post.
These instructions were adapted from the original forum post by @Carmelo_DrRaw; many thanks to him as well.
We’re going to align these bracked exposures so we can blend them:
Select Interface → Expert to set the interface to Expert mode. This will expose all of the options offered by Hugin.
Select the Add images… button to load your bracketed images. Select your images from the file chooser dialog and click Open.
Set the optimal setting for aligning images:
Select the Optimizer tab.
In the Image Orientation section, select the following variables for each image:
You can Ctrl + left mouse click to enable or disable the variables.
Note that you do not need to select the parameters for the anchor image:
Select Optimize now! and wait for the software to finish the calculations. Select Yes to apply the changes.
Select the Stitcher tab.
Select the Calculate Field of View button.
Select the Calculate Optimal Size button.
Select the Fit Crop to Images button.
To have the maximum number of post-processing options, select the following image outputs:
Select the Stitch! button and choose a place to save the files. Since Hugin generates quite a few temporary images, save the PTO file in it’s own folder.
Hugin will output the following images:
You can see the result of the image blended with enblend/enfuse:
With the output images, you can:
Download Indoor_Guitars.zip (75MB)
Download Outdoor_Beach_Umbrella.zip (62MB)
Download Outdoor_Sunset_Over_Ocean.zip (60MB)
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The Journal of the Photographic Society is the journal for one of oldest photographic societies in the world: the Royal Photographic Society. First published in 1853, the RPS Journal is the oldest photographic periodical in the world (just edging out the British Journal of Photography by about a year).
So you can imagine my doubt when confronted with an email about using some material from pixls.us for their latest issue…
If the name sounds familiar to anyone it may be from a recent post by Joe McNally who is featured prominently in the September 2016 issue. He was also just inducted as a fellow into the society!
It turns out my initial doubts were completely unfounded, and they really wanted to run a page based off one of our tutorials. The editors liked the Open Source Portrait tutorial. In particular, the section on using Wavelet Decompose to touch up the skin tones:
How cool is that? I actually searched the archive and the only other mention I can find of GIMP (or any other F/OSS) is from a “Step By Step” article written by Peter Gawthrop (Vol. 149, February 2009). I think it’s pretty awesome that we can promote a little more exposure for Free Software alternatives. Especially in more mainstream publications and to a broader audience!

Anyone that has spent any time around me would realize that I’m particularly fond of portraits. From the wonderful works of Martin Schoeller to the sublime Dan Winters, I am simply fascinated by a well executed portrait. So I thought it would be fun to take a look at some selections from the “father” of environmental portraits - Arnold Newman.
Newman wanted to become a painter before needing to drop out of college after only two years to take a job shooting portraits in a photo studio in Philadelphia. This experience apparently taught him what he did not want to do with photography…
Luckily it may have started defining what he did want to do with his photography. Namely, his approach to capturing his subjects alongside (or within) the context of the things that made them notable in some way. This would became known as “Environmental Portraiture”. He described it best in an interview for American Photo in 2000:
I didn’t just want to make a photograph with some things in the background. The surroundings had to add to the composition and the understanding of the person. No matter who the subject was, it had to be an interesting photograph. Just to simply do a portrait of a famous person doesn’t mean a thing. 1
Though he has felt that the term might be unnecessarily restrictive (and possibly overshadows his other pursuits including abstractions and photojournalism), there’s no denying the impact of the results. Possibly his most famous portrait, of composer Igor Stravinsky, illustrates this wonderfully. The overall tones are almost monotone (flat - pun intended, and likely intentional on behalf of Newman) and are dominated by the stark duality of the white wall with the black piano.
Newman realized that the open lid of the piano “…is like the shape of a musical flat symbol—strong, linear, and beautiful, just like Stravinsky’s work.” 1 The geometric construction of the image instantly captures the eye and the aggressive crop makes the final composition even more interesting. In this case the crop was a fundamental part of the original composition as shot, but it was not uncommon for him to find new life in images with different crops.
In a similar theme his portraits of both Salador Dalí and John F. Kennedy show a willingness to allow the crop to bring in different defining characteristics of his subjects. In the case of Dalí it allows an abstraction to hang there mimicking the pose of the artist himself. Kennedy is mostly the only organic form, striking a relaxed pose, while dwarfed by the imposing architecture and hard lines surrounding him.
He manages to bring the same deft handling of placing his subjects in the context of their work with other photographers as well. His portrait of Ansel Adams shows the photographer just outside his studio with the surrounding wilderness not only visible around the frame but reflected in the glass of the doors behind him (and the photographers glasses). Perhaps an indication of the nature of Adams work being to capture natural scenes through glass?
For anyone familiar with the pioneer of another form of photography, Newman’s portrait of (the usually camera shy) Henri Cartier-Bresson will instantly evoke a sense of the artists candid street images. In it, Bresson appears to take the place of one of his subjects caught briefly on the streets in a fleeting moment. The portrait has an almost spontaneous feeling to it, (again) mirroring the style of the work of its subject.
Eight years after his portrait of surrealist painter Dali, Newman shot another famous (abstraction) artist, Pablo Picasso. This particular portrait is much more intimate and more classically composed, framing the subject as a headshot with little of the surrounding environment as before. I can’t help but think that the placement of the hand being similar in both images is intentional; a nod to the unconventional views both artists brought to the world.
The eloquent Gregory Heisler had a wonderful discussion about Newman for Atlanta Celebrates Photography at the High Musuem in 2008:
Arnold Newman produced an amazing body of work that warrants some time and consideration for anyone interested in portraiture. These few examples simply do not do his collection of portraits justice. If you have a few moments to peruse some amazing images head over to his website and have a look (I’m particularly fond of his extremely design-oriented portrait of chinese-american architect I.M. Pei):
Of historical interest is a look at Newman’s contact sheet for the Stravinsky image showing various compositions and approaches to his subject with the piano. (I would have easily chosen the last image in the first row as my pick.) I have seen the second image in the second row cropped as indicated, which was also a very strong choice. I adore being able to investigate contact sheets from shoots like this - it helps me to humanize these amazing photographers while simultaneously allowing me an opportunity to learn a little about their thought process and how I might incorporate it into my own photography.
To close, a quote from his interview with American Photo magazine back in 2000 that will likely remain relevant to photographers for a long time:
But a lot of photographers think that if they buy a better camera they’ll be able to take better photographs. A better camera won’t do a thing for you if you don’t have anything in your head or in your heart. 1
1 Harris, Mark. “Arnold Newman: The Stories Behind Some of the Most Famous Portraits of the 20th Century.” American Photo, March/April 2000, pp. 36-38
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